About This Table
We're a small group that's been running a home-brew campaign called Embers of the Greywater March since the autumn of last year. Sessions are recorded as audio-only "actual play" for the players who can't make it live, and the notes below are mostly here so nobody can argue about what their character actually said afterward.
The setting is a rain-soaked river delta loosely inspired by the Fens and the Low Countries — lots of barges, toll bridges, and minor nobles who are all secretly in debt to the same moneylender. Current arc: the party is trying to figure out who's been forging shipping manifests out of the Greywater customs house, and why the forgeries all point to a warehouse that burned down two years ago.
Weekly Schedule
All times are local to the table (UTC+1). Sessions usually run two and a half to three hours, plus the inevitable twenty minutes of "wait, can I actually do that?" at the end.
| Day | Time | Game | Table | Status |
|---|---|---|---|---|
| Monday | 19:30 – 22:00 | Embers of the Greywater March (main campaign) | Table A — Discord voice | Full |
| Wednesday | 20:00 – 23:00 | Greywater March — overflow / planning session | Table A — text only | Open |
| Thursday | 18:00 – 20:30 | One-shots & system try-outs (rotating: Pathfinder 2e, Blades in the Dark) | Table B — in person | Waitlist |
| Saturday | 15:00 – 19:00 | Side campaign: Salt & Iron (low-magic homebrew) | Table C — Discord voice | Open — guest seat |
| Sunday | — | No table — session zero prep / map drawing / dice cleaning | — | Off |
Schedule shifts around holidays and whenever the GM's cat decides the dice tray is a bed. Check the pinned post in our Discord for the most current week-to-week changes.
The Party (current roster)
Brassa Tinkleforge
Rock gnome artificer, ex-clockmaker. Has opinions about bridges. Owns a crossbow she insists on calling "the Negotiator."
Sir Aldous Pyke
Human paladin of a minor river-god. Permanently broke. Surprisingly good at customs paperwork, which nobody saw coming.
Vey'lash
Tiefling warlock, patron unknown (even to the player, allegedly). Collects keys to doors that don't exist yet.
Marrow
Half-orc druid, wild shape specialist. Travels with a one-eyed crow named Ledger who is, against all odds, a better accountant than Sir Aldous.
Quill
Halfling rogue / part-time bard. Self-appointed "documentation officer," i.e. the one taking the session notes you're reading right now.
House Rules (abridged)
- Critical fumbles on attack rolls are a thing here — roll on the table in the pinned channel, no exceptions, no matter how much you plead.
- Short rests are sixty in-game minutes; long rests require a safe location and someone on watch who isn't also asleep.
- Inspiration is tracked on index cards. If you lose your card, you lose the inspiration. This rule exists because of Vey'lash's player. You know who you are.
- "Can I roll for that?" is always answered with another question.
Get In Touch
Want to join the waitlist for a guest seat, suggest a one-shot system, or just tell us we got a river-barge mechanic completely wrong? Find the pinned "New Here?" post on our Discord server, or leave a note for Quill — session notes get cross-posted there first.