The Cloudclown Table

Crooked dice, honest stories — a home-brew D&D 5e campaign log

About This Table

We're a small group that's been running a home-brew campaign called Embers of the Greywater March since the autumn of last year. Sessions are recorded as audio-only "actual play" for the players who can't make it live, and the notes below are mostly here so nobody can argue about what their character actually said afterward.

The setting is a rain-soaked river delta loosely inspired by the Fens and the Low Countries — lots of barges, toll bridges, and minor nobles who are all secretly in debt to the same moneylender. Current arc: the party is trying to figure out who's been forging shipping manifests out of the Greywater customs house, and why the forgeries all point to a warehouse that burned down two years ago.

New players welcome. We run a rotating "guest seat" for one-shots between arcs — see the schedule below for open slots, or drop a note on the contact page and we'll add you to the waitlist for the next one.

Weekly Schedule

All times are local to the table (UTC+1). Sessions usually run two and a half to three hours, plus the inevitable twenty minutes of "wait, can I actually do that?" at the end.

Day Time Game Table Status
Monday 19:30 – 22:00 Embers of the Greywater March (main campaign) Table A — Discord voice Full
Wednesday 20:00 – 23:00 Greywater March — overflow / planning session Table A — text only Open
Thursday 18:00 – 20:30 One-shots & system try-outs (rotating: Pathfinder 2e, Blades in the Dark) Table B — in person Waitlist
Saturday 15:00 – 19:00 Side campaign: Salt & Iron (low-magic homebrew) Table C — Discord voice Open — guest seat
Sunday No table — session zero prep / map drawing / dice cleaning Off

Schedule shifts around holidays and whenever the GM's cat decides the dice tray is a bed. Check the pinned post in our Discord for the most current week-to-week changes.

The Party (current roster)

Brassa Tinkleforge

Rock gnome artificer, ex-clockmaker. Has opinions about bridges. Owns a crossbow she insists on calling "the Negotiator."

Sir Aldous Pyke

Human paladin of a minor river-god. Permanently broke. Surprisingly good at customs paperwork, which nobody saw coming.

Vey'lash

Tiefling warlock, patron unknown (even to the player, allegedly). Collects keys to doors that don't exist yet.

Marrow

Half-orc druid, wild shape specialist. Travels with a one-eyed crow named Ledger who is, against all odds, a better accountant than Sir Aldous.

Quill

Halfling rogue / part-time bard. Self-appointed "documentation officer," i.e. the one taking the session notes you're reading right now.

House Rules (abridged)

Get In Touch

Want to join the waitlist for a guest seat, suggest a one-shot system, or just tell us we got a river-barge mechanic completely wrong? Find the pinned "New Here?" post on our Discord server, or leave a note for Quill — session notes get cross-posted there first.